Early on in the development of one of the first online games, “Ultimate Online,” there was an exploit that led to the in-game death of the head designer, Lord British. During the beta, he called an in-game assembly for all the testers to gather in the throne room of the grand city of Britannia. He wanted to give a speech about what he wanted the testers to test for and the rules of the game. During this speech, this hacker’s character made several attempts to pick the pocket of a developer playing a royal Mage.
Upon successfully doing so, he found and swiped a simple firewall scroll and used a third party program to hack the stats of that scroll. When finished, he moved closer to the front and as Lord British was finishing up his instructions, he double- clicked the scroll and nuked him right in the throne room, killing him on the spot. Lord British had thousands of hit points, so needless to say, everyone was in shock. You can’t kill Lord British!
How many of us are like this?
We have exploits in our lives too, areas where we are not operating at our full potential, and the enemy is using those flaws to hurt us. When people find holes in our lives and exploit them with the intent of helping us grow, what do we do? Do we ban them from our lives or use their suggestions to grow into stronger followers of Jesus.
Identifying this glitch, the designers turned on the thief immobilizing him. The interesting part was instead of banning this guy for breaking the rules, the alpha testers used his information to point out weaknesses in the game and solved them before the official game launch.
How much more powerful would we be if we learned from our weaknesses rather than turn on the people that exploit them? That if there are areas that constantly make us angry, lets identify why and patch that line of code. The world is full of hackers set on killing us, lets let our friends find our weaknesses first and fix them before the real enemy does.